In the nightmare future of the 41st millennium, Mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between Humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium. Foremost amongst them stand the Space Marines, mentally and physically engineered to be the supreme fighting force, the ultimate protectors of Mankind.
Wars rage over airless moons, in the dark, twisted depths of hive worlds and in the cold wastes between stars. From the immaterial realm of warp space, malicious entities send their unspeakable minions to slaughter the Emperor’s chosen. Everywhere, soulless spectres and slavering monsters are poised to extinguish the life of Humanity.The setting of this story is the Materium, the real physical universe we inhabit, with all action here in the Milky Way Galaxy.
Much of this is controlled by the Imperium of Man, though it is not the only galactic power.
Other races include the Orks, a barbaric humanoid green-skinned semi-fungoid based race; the Eldar, Tolkien-esque “space elves”; the Tau, aliens that work for a philosophy called the Greater Good; the Necrons, undead soulless living metal constructs; and the Tyranids, an all-organic, bio-engineered, extragalactic superpredator. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or “Warp.” The Warp is described as a realm of thought, where desires and emotions can take physical form, and with currents and eddies that make traveling vast interstellar distances possible yet difficult. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilent disease), Tzeentch (a god of manipulation, change, deception, scheming, and sorcery) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence).
The Gods of Chaos are the result of the strongest impulses in the living souls of the universe’s inhabitants. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of stagnation, Tzeentch personifies continuing change, Khorne personifies duty and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.
THIS IS A SPACE MARINE: 9 Feet of DEATH:

Send rip-off dumbass Starcraft drunkard marines to battle this :



cyberpunk said,
5-20-2007 in 20:43:03 at 72.27.42.18david did infact kill the hulking goliath. It shall be no different what the terran marines will do.